Thinkinetic has released, the latest version of its shatter and destruction plugin. New features include: • A new utility that spreads Maya nParticles over faces per material, enabling the user to emit extra debris, dust or smoke only from chosen faces. • Heavy animated meshes are now up to 3x times faster to update in dynamics. Animated or deforming meshes such as character`s skin are now updated quickly to provide a smoother experience when including them in destruction scenes.
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• A new “Increase Selection” option makes it easier to create clusters by selecting groups of small fragments. The tool selects neighbouring fragments in the same area with one click. • A new “Only Breaks” fracture option captures larger cracks and detachments, this useful feature forces the model to stand while being impacted, its behaviour has been improved so now it can generate larger cracks and detachments when they don’t jeopardize the overall structure. • Fracture Body Friction, Bounciness, Sec Cracks and Damping parameters can now be animated to give the user more control over a fracture simulation. In addition, these settings plus Mass parameters can also be animated for more control over rigid bodies simulations. • Users now have the ability to change a propagation scheme at a specific frame For example, a user can damage an object locally and then change to continuous propagation at a specified frame to break it completely.
• There is a new option to show/hide/select all the disabled rigid bodies in scene. • A new Aquire Shatter function can transfer animation from a single shape node to multi shape nodes. Pulldownit costs €395. Find out more on the and watch a tutorial featuring several of the new features by Esteban Cuesta on.
• • • • Shatter and Destruction Plug-in Pulldownit is a dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily the collapse of buildings, cracking surfaces or fracturing any kind of brittle material. Highlights Pulldownit Destruction Workflow in Maya Shatter It!, Voronoi-based pre-cutting Shatter It is a pre-cutting tool, it is able to generate jaggy fragments, much more realistic than classic polygonal fragments. It is Voronoi-based because this scheme has showed to be the best mathematical pattern for brittle fracture.
Its technology allows to pre-cut a 3D model in hundred of shards in seconds, in addition the fragments generated plug easily in the Pulldownit solver to perform simulation in a fast and stable way. The current pre-cutting tools in most 3D platform consist basically in clipping planes and fill holes modifiers; this could be enough for modelling purposes, but definitively quite poor for dynamics where you would like to pre-fracture an object in hundreds of shards to obtain believable results when simulating. Shatter It!, the new pre-cutting tool by Thinkinetic, is designed thinking in dynamics needs; it is Voronoi-based because this scheme has showed to be the best mathematical pattern for brittle fracture, its workflow is surprisingly easy, just select a polygonal object from the viewport, input the desired number of fragments and hit Shatter It! Button, concavity or holes are not an issue anymore; Its technology is able to pre-fracture a high resolution model with fine detail in seconds. In addition, UV mapping is also supported. Introduces different cutting styles, Uniform, Local, Path based, Radial and Wood Splinters.
Radial style generates a perfect pattern for breaking-glass-like effects, Path-based style allows for the creation of long dynamics cracks and Local style for creating localized damage on corners and surfaces, besides you can combine all of them at your pleasure by continue cutting the generated shards until achieving the desired look. New Jagginess deformer allows to modify the surface of the fragments, converting flat geometry into rough faces and twisted edges, getting a high-realistic look for stucco, stone or concrete materials. Although Shatter It!